NodeGroup Usage Guide: AgMax ********** General ========== .. image:: ../images/agmax/AgMax_Screenshot.png This compositor nodegroup is intended to be used with the View Transform (in the Color Management panel) set to the “Standard” option. Controls ========== Exposure (Stops) ---------- Adjusts image exposure in `stops `_ (occurs prior to highlight desaturation). Works the same as the Exposure slider in Blender’s Color Management panel. Dynamic Range Compression ---------- Controls how much the bright parts of the input image are reduced in luminosity to include more highlight detail in the output image. Lower values produce more blown-out highlights, and higher values make a softer, less contrasty, look with more colorful highlights. .. image:: ../images/agmax/Dynamic_Range_Compression_Sweeps.png Highlight Desaturation Knee Softness ---------- Higher values produce visually smoother highlight desaturation behavior in bright, saturated color gradients—slightly sacrificing maximum saturation. .. image:: ../images/agmax/Highlight_Saturation_Rolloff_Knee_Softness_Sweeps.png .. image:: ../images/agmax/Highlight_Saturation_Rolloff_Knee_Softness_Rainbows.png Abney Effect Hue Compensation ---------- The human eye tends to perceive pure RGB blue as a bit purpley when white is mixed with it, pure RGB red as a bit pinkish when white is mixed with it, and pure RGB green as a bit cyanish when white is mixed with it. This setting controls the extent to which the hues of these colors get adjusted the more whitening-desaturation gets applied to them, compensating for human visual perception. .. image:: ../images/agmax/Anti-Abney-Effect_Hue_Rotation_Sweeps.png